VR Skateboarding: THPS HD + Balance Board + DDR mat + Dive

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VR Skateboarden ist ziemlich hart und anstrengend, macht aber auch sehr viel Spaß gemacht (wie in “Wirklichkeit” 🙂 sehen Sie mich mit einem Wii Balance Board, einer Tanzmatte und eine Durovis Dive durch ein virtuelles Lager skaten. Verwendete Software: GlovePIE, Wii Balance Board walker (bboard hatte Probleme mit GlovePIE), TriDef, Splashtop

Es tut uns Leid für die schlechte Video- / Video- / Audio-Sync – hatte keine Zeit zu re-edit 🙁

GlovePIE Skript:
// ddr Matte
//Key.Escape = Joystick.Button8 // minus
//Key.Enter = Joystick.Button10 // Plus
Key.V = Joystick.Button3 // B
Key.B = Joystick.Button2 // A
//Key.W = Joystick.Button13 // up
//Key.S = Joystick.Button15 // nach unten
Key.C = Joystick.Button16 // links
//Key.D = Joystick.Button14 // rechts
// (Probleme hatte mit GlovePIE) bboard
//Key.Space = BalanceBoard.Weight // Sprung
//Key.W = BalanceBoard.WeightLeft
//Key.A = BalanceBoard.WeightBack
//Key.S = BalanceBoard.WeightRight
//Key.D = BalanceBoard.WeightFront

THPS HD DefaultInput.ini
[Engine.PlayerInput]
.bindings = (Name = “Up”, Command = “PAD_Up__Press | onRelease PAD_Up__Release”)
.bindings = (Name = “Down”, Command = “PAD_Down__Press | onRelease PAD_Down__Release”)
.bindings = (Name = “Left”, Command = “PAD_Left__Press | onRelease PAD_Left__Release”)
.bindings = (Name = “Right”, Command = “PAD_Right__Press | onRelease PAD_Right__Release”)
.bindings = (Name = “W”, Command = “PAD_Up__Press | onRelease PAD_Up__Release”)
.bindings = (Name = “S”, Command = “PAD_Down__Press | onRelease PAD_Down__Release”)
.bindings = (Name = “A”, Command = “PAD_Left__Press | onRelease PAD_Left__Release”)
.bindings = (Name = “D”, Command = “PAD_Right__Press | onRelease PAD_Right__Release”)
.bindings = (Name = “V”, Command = “PAD_RUp__Press | onRelease PAD_RUp__Release”)
.bindings = (Name = “C”, Command = “PAD_RLeft__Press | onRelease PAD_RLeft__Release”)
.bindings = (Name = “B”, Command = “PAD_RRight__Press | onRelease PAD_RRight__Release”)
.bindings = (Name = “Leertaste”, Command = “PAD_RDown__Press | onRelease PAD_RDown__Release”)
.bindings = (Name = “1”, Command = “PAD_L1__Press | onRelease PAD_L1__Release”)
.bindings = (Name = “2” Command = “PAD_R1__Press | onRelease PAD_R1__Release”)
.bindings = (Name = “Leftshift”, Command = “PAD_L2__Press | onRelease PAD_L2__Release”)
.bindings = (Name = “RightShift” Command = “PAD_R2__Press | onRelease PAD_R2__Release”)
.bindings = (Name = “Escape”, Command = “PAD_Start__Press | onRelease PAD_Start__Release”)
.bindings = (Name = “Backspace”, Command = “PAD_Select__Press | onRelease PAD_Select__Release”)

Quelle

About The Author
- Virtual Reality Freak der vorletzten Stunde, zu Hause in den zwiebelförmig Schichten der Matrix_en des Lebens und immer auf der Suche nach der roten Pille. The Blue One SuXs!

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